E3 Preview: What We Want to See

04.06.2011

Nintendo's bread and butter will always be the die-hard fans and the casual gaming segment, but the company needs to offer something to get game developers on board with their big-budget franchises--instead of allowing them to resort to disposable, waggle-heavy minigame collections. That said, don't expect the Wii's successor to be a number-crunching powerhouse. Do expect an internal hard drive, wireless connectivity, a native 1080p resolution, and a launch date sometime early in 2012--if Nintendo shows us anything at all, naturally.

Also: I'd like a reboot for the Harvest Moon series that pulls it back to its SNES roots, and a Pokémon MMO. Please.

What I Expect: Game developers still have a way to go before they wring out all of the potential of the current console generation. This is great news for PC gamers. Our platform of choice remains versatile and open--and leaps and bounds ahead of its living-room-bound siblings where raw power is concerned.

But no more tired, shoddy ports for us: Minecraft and Terraria are just the tip of the indie-gaming iceberg, and titles such as Frozen Synapse and Magicka show that spirited developers with a great idea can find an audience with alarming speed. And that's to say nothing of the proverbial big kids--CD Projekt's The Witcher 2 and Valve's Portal 2 being a couple of examples.

I'm expecting to see lots of PC-centric gems as I trawl the show floor, with developers large and small taking advantage of what a platform this accessible has to offer.