Hands-on with The War Z

24.09.2012
Late last week I got a chance to dive head-first into the upcoming zombie survival MMO , with Executive Producer Sergey Titov showing me around. Here's what I learned while racking up a significant virtual body count.

For those who know about the game, I know what you want to hear and I don't plan on teasing you. The beta is set to begin by the end of October, so expect to delve into the zombie madness in a month or so if you pre-ordered. For those that are new to The War Z, it's an open-world first-person or third-person shooter revolving around surviving the zombie apocalypse that borrows heavily from massively-multiplayer online games.

Please note that the current build is in an alpha state and is in no way reflective of the final product. However, I think this hands-on report gives a great idea of the how the game will play and the features that will be present.

After a quick character creation page where you can build and customize from a few standard archetypes (I chose the dude with the mohawk) I spawned and immediately noticed some similar sights from the : a food and drink bar outlined my health and a meter for my visibility and noise. I would need to rely on canny use of stealth and sustenance to survive. Diseases are also prevalent in the world, especially for bite victims, but you can use small doses of antidote to remove toxicity in the blood or fall back on painkillers to delay the effects. Ideally, don't get bit in the first place.